After ~ 16 years ( more? ) on Deviant Art, and maybe ~ 14 on YouTube, it's cool to see some stuff getting seen. :) In the new year I'll be uploading a new animations, game dev stuff and possibly more tutorials.
In the meantime - in preparation for hitting 600 subscribers - I've made a little video using some asset from the animation I'm working on! :)
Thanks again for the support , and best wishes to anyone seeing this for the new year! :)
Oh yeah, the YouTube is here:
https://www.youtube.com/channel/UCsJK6AGR32Haundwy-fJ9Yg
So, I will get around to a new brushpack by Christmas - in the meantime am working on creating some procedural line / filth effects for an animation I'm working on in Blender.
Slow going, but I think I found a more robust way to add some simple lines ( based on depth ) to a scene without the glitchyness when trying to animate using blender's Freestyle lines, which are awesome for renders but glitch out with animation.